<?xml version="1.0"?>
<rss version="2.0"><channel><title>Season II Features Latest Topics</title><link>https://forum.l2elixir.org/forum/50-season-ii-features/</link><description>Season II Features Latest Topics</description><language>en</language><item><title>Skill Changes 5x</title><link>https://forum.l2elixir.org/topic/175-skill-changes-5x/</link><description><![CDATA[<p>
	We intended to make several modifications to the skills system to ensure that every class would be able to progress independently and level up without incurring penalties. Accordingly, the following changes have been implemented:<br />
	<br />
	<img alt="prophet" data-ratio="100.00" style="height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/f02e12fae509e7b083f54e2f704ad826.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" />Prophet:
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Prophets</span></strong><span><span> </span>will also be able to learn<span> </span></span><strong><span>Inquisitor</span></strong><span><span> </span>starting at<span> </span></span><strong><span>Level 40</span></strong><span>.</span>
	</li>
	<li>
		<strong><span>Turn Undead</span></strong><span><span> </span>will now be available to<span> </span></span><strong><span>Prophets<span> </span></span></strong><span>starting at<span> </span></span><strong><span>Level 56.</span></strong>
	</li>
	<li>
		<strong><span>Might of Heaven</span></strong><span><span> </span>will now be available to<span> </span></span><strong><span>Prophets<span> </span></span></strong><span>starting at<span> </span></span><strong><span>Level 40.</span></strong>
	</li>
</ul>

<p>
	<img alt="elder" data-ratio="100.00" style="height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/7ffc12c7cb7d714924613d34d43fc48e.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> Elven Elder:
</p>

<ul>
	<li>
		<strong><span>Inquisitor</span></strong><span><span> </span>will now be available starting at<span> </span></span><strong><span>Level 40</span></strong><span>, instead of Level 44.</span>
	</li>
</ul>

<p>
	<img alt="bishop" data-ratio="100.00" style="height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/bb5b6bc621a0c5ead1c9f0242cb6c6d4.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /><span> Bishop :</span>
</p>

<ul>
	<li>
		<strong><span>Inquisitor</span></strong><span><span> </span>will now be available starting at<span> </span></span><strong><span>Level 40</span></strong><span>, instead of Level 44.</span>
	</li>
</ul>

<p>
	<img alt="shillien_elder" data-ratio="100.00" style="height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/a31f57ba43b00ea0b5f8c65742248798.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> Shillien Elder :
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Shillien Elders</span></strong><span> will also be able to learn<span> </span></span><strong><span>Inquisitor</span></strong><span><span> </span>starting at<span> </span></span><strong><span>Level 40</span></strong><span>.</span>
	</li>
	<li>
		<strong><span>Turn Undead</span></strong><span><span> </span>will now be available to<span> </span></span><strong><span> Shillien Elders</span></strong><span><span> </span>starting at<span> </span></span><strong><span>Level 56.</span></strong>
	</li>
	<li>
		<strong><span>Might of Heaven</span></strong><span><span> </span>will now be available to<span> </span></span><strong><span>Shillien Elders </span></strong><span>starting at<span> </span></span><strong><span>Level 40.</span></strong>
	</li>
</ul>

<p>
	<span><a href="https://l2wiki.com/upload/db/e9b7/4e588d2a648ed93cf5a9de2bc9b82fb3.svg" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="4e588d2a648ed93cf5a9de2bc9b82fb3.svg" data-ratio="97.50" height="39" style="border-style:none;vertical-align:middle;height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/4e588d2a648ed93cf5a9de2bc9b82fb3.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> Necromancer :</span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Necromancers will now use<span> </span></span><strong><span>Cursed Bones</span></strong><span><span> </span>to summon their servitors instead of<span> </span><strong>Crystals</strong>. The summoning process will also no longer require a corpse.</span>
	</li>
	<li>
		<strong><span>Servitors will no longer consume EXP</span></strong><span><span> </span>when summoned. </span>
	</li>
</ul>

<p>
	 
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<img alt="wizard" data-ratio="100.00" style="height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/fa145d7e438f897585f88d5265e89240.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /><span style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;"> Summoners [ Warlock , Elemental Summoner , Phantom Summoner, Divine Summoner ]</span><span style="color:rgb(79,79,79);font-size:14px;"><span><span>:</span></span></span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Summoners</span></strong><span><span> </span>will now require<span> </span></span><strong><span>Spirit Ores</span></strong><span><span> </span>instead of Crystals to summon<span> </span></span><strong><span>Servitors and Cubics</span></strong><span>, following the<span> </span></span><strong><span>High Five</span></strong><span><span> </span>system.</span>
	</li>
	<li>
		<strong><span>Servitors will no longer consume EXP</span></strong><span><span> </span>when summoned. </span>
	</li>
</ul>

<p>
	<br />
	<img alt="warrior" data-ratio="129.03" style="height:auto;" width="31" data-src="https://l2wiki.com/upload/db/e9b7/9dfcb7e66dc7f5a2d4b567176115987b.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> Phoenix Knight , Dark Avenger ,Warsmith <span>:</span>
</p>

<ul>
	<li>
		<strong style="color:rgb(232,230,227);font-size:12px;text-align:left;"><span style="font-size:14px;">Imperial Phoenix , Dark Panther and Golems </span> </strong><span>will now require<span> </span></span><strong><span>Spirit Ores</span></strong><span><span> </span>instead of Crystals to summon<span> <strong>.</strong></span></span>
	</li>
</ul>

<ul>
	<li>
		<strong><span>Servitors will no longer consume EXP</span></strong><span><span> </span>when summoned.</span>
	</li>
</ul>

<p>
	<br />
	<img alt="elven_knight" data-ratio="97.50" style="height:auto;" width="40" data-src="https://l2wiki.com/upload/db/e9b7/54237fbb1cea2940f6d854aae610eb5b.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" />Temple Knight ,Shillien Knight <span>:</span>
</p>

<ul>
	<li>
		<span><span style="font-size:14px;"><strong>Cubics</strong></span> will now require <span style="font-size:14px;"><strong>Spirit Ores</strong></span> instead of Crystals to summon.</span>
	</li>
</ul>

<p>
	 
</p>

<p>
	<img alt="swordsinger" data-ratio="100.00" width="40" data-src="https://l2wiki.com/upload/db/e9b7/bd616185b7555eb6784fa305a54550cd.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> &amp; <img alt="bladedancer" data-ratio="100.00" width="40" data-src="https://l2wiki.com/upload/db/e9b7/308fc01b99ea2c2a718f03e9d33ad2e4.svg" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" />  SwordSinger &amp; BladeDancer <span><span>:</span></span><br />
	 
</p>

<ul>
	<li>
		Will receive a new transformation skill starting at level 40.
	</li>
</ul>

<p>
	          <strong>Troubadour</strong>: While in this state, gain access to both songs and dances appropriate to your level, and reduce the mana consumption of<br />
	          singing and dancing <strong>skills by 15%</strong>. Only <strong>party buffing songs and dances</strong> are available and no other skills . Works similar to Inquisitor &amp; <br />
	          Vanguard .<br />
	           
</p>

<ul>
	<li>
		<span>Dances are no longer bound to Dual Swords and can be cast with no restrictions.</span>
	</li>
</ul>

<p>
	<span>          </span>
</p>
]]></description><guid isPermaLink="false">175</guid><pubDate>Fri, 04 Sep 2026 00:11:42 +0000</pubDate></item><item><title><![CDATA[Quests & Milestones x5]]></title><link>https://forum.l2elixir.org/topic/174-quests-milestones-x5/</link><description><![CDATA[<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span style="color:rgb(243,156,18);"><span style="font-size:22px;"><span style="background-color:rgb(251,251,251);"><strong>Quest Changes </strong></span></span></span><br />
	<br />
	<br />
	<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">Influx of machines 46-54<span> </span></span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		The quest item limit has been removed, allowing players to collect as many items as they can obtain.
	</li>
	<li>
		All low B-grade armor 60% recipes are now also available as quest rewards.
	</li>
	<li>
		Low B-grade armor and weapon parts have also been added to the available rewards.
	</li>
	<li>
		Rewards are no longer random. Players can now directly exchange Golem Shards for the recipes or parts of their choice.
	</li>
	<li>
		Golems in Pavel Ruins have a 100% chance to drop 1x Quest Item, while Golems inside the Archaic Laboratory have a 100% chance to drop 2x Quest Items.
	</li>
	<li>
		Ants and spiders in the area no longer drop Quest Items.
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;" />
	<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">The Finest food 71-78  +  Egg Delivery 68-73 + Special Liquor Delivery 68-73</span><span style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;"><span> </span></span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		A new<span> </span><strong>Hot Springs Coupon</strong><span> </span>item will be introduced. Players can exchange these coupons with Jeremy at the Hot Springs for 70% Tateossian recipes:<br />
		Necklace = 12 Coupons, Earring = 10 Coupons, Ring = 8 Coupons.
	</li>
	<li>
		<strong>The Finest Food</strong><span> </span>will no longer provide a random reward. It will always reward EXP/SP/Adena, along with<span> </span><strong>12</strong><span> </span><strong>Hot Springs Coupons.</strong>
	</li>
	<li>
		<strong>Egg Delivery</strong><span> </span>will no longer provide a random reward. It will always reward a Haste Potion/Adena, along with<span> </span><strong>2</strong><span> </span><strong>Hot Springs Coupons.</strong>
	</li>
	<li>
		<strong>Special Liquor Delivery</strong><span> </span>will no longer provide a random reward. It will always reward a Haste Potion/Adena, along with<span> </span><strong>2 Hot Springs Coupons.</strong>
	</li>
	<li>
		<strong>The Finest Ingredients Part 1 </strong>will also reward <strong>6</strong><span> </span><strong>Hot Springs Coupons.</strong>
	</li>
	<li>
		<strong>The Finest Ingredients Part 2 </strong>will no longer reward dyes instead it will Give <strong>12</strong><span> </span><strong>Hot Springs Coupons.</strong>
	</li>
	<li>
		<strong>Egg Delivery &amp; Special Liquor Delivery </strong>will now be limited and can only be completed <strong>once per day</strong> .Futhermore players will have to complete <strong>The Finest Food &amp; The Finest Ingredients</strong> first to gain access to these delivery quests.
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;" />
	<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">Supplier of Reagents 57-75 </span>
</p>

<div style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<div>
		<div>
			<div>
				<div>
					<div>
						<div>
							<div>
								<ul>
									<li>
										The<span> </span><strong>Mixing Urn</strong><span> </span>can now quickly mix all available formulas, rather than being limited to the formulas required for Noblesse.
									</li>
									<li>
										Alchemic Products can now be exchanged for all<span> </span><strong>B-grade armor 60% recipes</strong>.
									</li>
									<li>
										Alchemic Products can now be exchanged for all<span> </span><strong>B-grade weapon 60% recipes</strong>.
									</li>
									<li>
										Alchemic Products can also be exchanged for all<span> </span><strong>B-grade armor and weapon parts</strong>, with each part requiring a different amount of Alchemic Products.
									</li>
									<li>
										<strong>A-grade part</strong><span> </span>pricing remains unchanged from retail, however, the number of parts received per Alchemic Formula has been increased from<span> </span><strong>1x to 7x</strong>.
									</li>
								</ul>
							</div>
						</div>
					</div>
				</div>

				<div>
					<br style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;" />
					<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">Rise and fall of the Elroki tribe 75+</span><span style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;"><span> </span></span>
				</div>
			</div>
		</div>
	</div>
</div>

<div style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<div>
		<div>
			<div>
				<div>
					<div>
						<ul>
							<li>
								NPC<span> </span><strong>Karakawei</strong><span> </span>will now exchange<span> </span><strong>top A-grade weapon parts</strong><span> </span>directly for Dinosaur Bones instead of providing random rewards.
							</li>
							<li>
								Each weapon part will cost<span> </span><strong>20 Dinosaur Bones</strong>.
							</li>
						</ul>
					</div>
				</div>
			</div>
		</div>

		<div>
			 
		</div>
	</div>

	<div>
		<br style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;" />
		<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">Seekers of the Holy Grail 73-80<span> </span></span>

		<ul>
			<li>
				The quest item limit has been removed, allowing players to collect as many items as they can obtain.
			</li>
			<li>
				<strong>Pagan Totems</strong><span> </span>can now be exchanged directly for enchant scrolls:<br />
				<strong>EAS = 400 Pagan Totems</strong><br />
				<strong>EWS = 4,000 Pagan Totems</strong>
			</li>
		</ul>
		<br />
		<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">Alliance With The Ketra Orcs 74+  &amp; Alliance With The Varkas Silenos 74+</span>

		<ul>
			<li>
				<strong>Red Cargo Box</strong><span> </span>can now be acquired with<span> </span><strong>Alliance Level 3</strong>. It will always reward a recipe, and Adena is no longer included as a possible reward.
			</li>
			<li>
				<strong>Purple Cargo Box</strong><span> </span>can now be acquired with<span> </span><strong>Alliance Level 4</strong>. It will always reward a recipe, and Adena is no longer included as a possible reward.
			</li>
			<li>
				A new<span> </span><strong>Black Cargo Box</strong><span> </span>can now be acquired with<span> </span><strong>Alliance Level 5</strong>. It will reward a complete set of<span> </span><strong>S-grade recipes</strong>, randomly selected from one of the three available sets. Each Black Cargo Box costs<span> </span><strong>1,300 Seeds/Horns</strong>.
			</li>
		</ul>
		<br style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;" />
		<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">An ice merchant's dream 53 -63</span>

		<ul>
			<li>
				The<span> </span><strong>Ice Shelf</strong><span> </span>can now quickly convert multiple batches of 100 Ice Crystals into Black Crystals. The conversion is random, yielding<span> </span><strong>45–55 Black Crystals per 100 Ice Crystals</strong>.
			</li>
			<li>
				<strong>Silver Hemocytes</strong><span> </span>can now be extracted into  <strong>70% Ice Crystals and 30% Black Crystals</strong>. Previously, they had no practical use and were retained in anticipation of the Freya Chronicle.
			</li>
			<li>
				The price of<span> </span><strong>EWB</strong><span> </span>has been reduced to<span> </span><strong>300 Black Crystals</strong>, while<span> </span><strong>EWA</strong><span> </span>has been reduced to<span> </span><strong>1,000 Black Crystals</strong>, making the exchange rates significantly more reasonable.
			</li>
			<li>
				The text for the<span> </span><strong>Materials/Enchants exchange option</strong><span> </span>will now appear in<span> </span><strong>yellow</strong><span> </span>to help prevent players from accidentally exchanging Quest Items for Adena.<br />
				 
			</li>
		</ul>
		<span style="background-color:rgb(251,251,251);color:rgb(241,196,15);font-size:14px;">Stolen Dignity 58 - 75</span>

		<ul>
			<li>
				The random reward option remains available. However, players can now also exchange<span> </span><strong>100 Stolen Infernium Ore</strong><span> </span>for<span> </span><strong>1 specific weapon part</strong><span> </span>from the same reward list.
			</li>
			<li>
				The reward list for both options has also been expanded to include weapon parts for<span> </span><strong>Spiritual Eye, Flaming Dragon Skull, Destroyer Hammer, Doom Crusher,</strong><span> </span>and<span> </span><strong>Infernal Master</strong>.<br />
				 
			</li>
		</ul>
		<span style="font-size:14px;"><span style="background-color:rgb(251,251,251);color:rgb(241,196,15);">Whisper of Dreams, Part 1  56-66</span></span>

		<ul>
			<li>
				<span style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">The number of parts received increased by 2x.</span>
			</li>
		</ul>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Jude's Request 78+</span></span>
		</p>

		<ul>
			<li>
				<strong>New NPC Lude</strong> will now spawn randomly on the Isle of Hellbound and he will switch places <strong>every 60 min</strong>.Identical to how<strong> Blacksmith Rooney</strong> acts in the Forge Of Gods.<br />
				<strong>Npc Lude</strong> will let you <strong>Chose</strong> the reward you want but at a increased price <span>:</span>Any 3x Icarus Parts =<strong>7</strong> Quest Items | Any Icarus recipe =<strong>240</strong> Quest Items.
			</li>
		</ul>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Bird In a Cage 78+</span></span>
		</p>

		<ul>
			<li>
				Completing the quest will now also reward players with Rough Ores , 1x of each element.
			</li>
		</ul>

		<p>
			<span style="color:rgb(241,196,15);">Daimon the White-Eyed - Part 1</span>
		</p>

		<ul>
			<li>
				The quest is now a <strong>One-time</strong> only , the <strong>Unfinished Summon Crystal</strong> will no longer be consumed when summoning Daimon .
			</li>
		</ul>

		<p>
			<br />
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Daimon the White-Eyed - Part 2</span></span>
		</p>

		<ul>
			<li>
				The number of dyes you get as reward will be increased from <strong>5 to 10.</strong>
			</li>
			<li>
				Now can also pick dyes of <strong>STR ,DEX ,CON</strong>.
			</li>
		</ul>

		<p>
			<span style="color:rgb(241,196,15);">Watching Eyes 71+</span>
		</p>

		<ul>
			<li>
				Can <strong>chose</strong> what reward you want now instead of random .
			</li>
			<li>
				The number of Tateossian parts increased from<strong> 5 to 17</strong> .
			</li>
			<li>
				Only adena option will increase from <strong>230k to 460k</strong>.
			</li>
		</ul>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Shadow of Light 68+</span></span>
		</p>

		<ul>
			<li>
				Can <strong>chose</strong> what reward you want now instead of random .
			</li>
			<li>
				The number of Tateossian parts increased from<strong> 3 to 10</strong> .
			</li>
			<li>
				Only adena option will increase from <strong>100k to 200k</strong>.
			</li>
		</ul>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Legacy Of Insolence 59 - 79</span></span>
		</p>

		<ul>
			<li>
				You can no longer receive parts as rewards when turning in a <strong>full set of Blueprints</strong>. The reward will always be a recipe from the selected set.
			</li>
			<li>
				Turning in other sets of books will now grant an increased number of armor parts,<strong> from 1x to 5x</strong>.
			</li>
			<li>
				New: Independently of the quest,<strong>Toi monsters will now drop Blueprints when defeated</strong>. The Blueprints dropped will correspond to the level at which the monster resides, with some overlap between levels.<strong> Level 13 Blueprints</strong> can be obtained from the <strong>Guardian Angels</strong> that spawn on <strong>ToI 12</strong>, as there are no monsters on ToI 13.
			</li>
		</ul>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Coins Of Magic 40+  &amp;  Kail's Magic Coin 55+ </span></span>
		</p>

		<ul>
			<li>
				<strong>The Black Marketer of Mammon</strong> is now also a coin collector. Speaking to him requires a <strong>Royal Membership</strong>. He will be capable of exchanging all available coin types and will also offer all possible rewards that can be obtained from the quests.
			</li>
			<li>
				The total number of coin types has been reduced. Each coin grade now has only one <strong>Blood, Silver, and Gold</strong> option instead of multiple variants, making them easier to keep track of, while streamlining the quest.
			</li>
			<li>
				The exchange rate for <strong>Coins of Magic</strong> is now <strong>exponential</strong>, making exchanges as simple and intuitive as possible. Each grade will require <strong>10x</strong> the quantity of the previous coin grade to exchange, instead of requiring multiple coin types and quantities.
			</li>
		</ul>

		<p>
			<strong>Example</strong>: The lowest-grade <strong>Silver Unicorn</strong> coin can be upgraded to <strong>Nia's Silver Fairy</strong>, then to <strong>Manak's Silver Dryad</strong>, and finally to <strong>Beleth's Silver Dragon</strong>. As a result, the following silver coins have been removed: <span style="color:rgb(102,0,0);">Silver Fairy, Silver Golem, Silver Dryad, Silver Undine, and Silver Dragon</span>. The same changes apply to <strong>Blood</strong> and <strong>Gold</strong> coins.
		</p>

		<ul>
			<li>
				Upgrading Membership from <strong>Level 3 to Level 2, and then to Level 1</strong>, will now require new coin sets to accommodate the reduced number of coin types.
			</li>
			<li>
				The exchange options for the NPCs involved in coin collection have been updated. Only the prices have been changed; the available items remain the same as in the retail version.
			</li>
			<li>
				The list of monsters capable of dropping coins has been expanded to include several higher-level zones. The grades of coins dropped will reflect the difficulty of the monsters, and it is now possible to obtain both low- and mid-grade coins directly from monsters.
			</li>
		</ul>

		<p>
			<strong>Low-grade coins</strong>: Can also be obtained from monsters on ToI levels 1–4. <br />
			<strong>Mid-grade coins</strong>: Can also be obtained from monsters on ToI levels 5–8.<br />
			<strong>High-Grade coins</strong>: Can also be obtained from monsters on ToI levels 9–12.<br />
			<strong>Royal-grade coins (Kail's Coins)</strong>: Can also be obtained from monsters in the Imperial Tomb, with a low drop chance.<br />
			<strong>All Coins</strong> also have a change of dropping from Catacombs and Necropolis , depending on monster level .
		</p>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(241,196,15);">Bard's Mandolin 15+</span></span><br />
			The quest now awards <strong>Adena</strong> only upon the first completion. Subsequent completions will reward only the Musical Score.<br />
			<br />
			<br />
			<span style="font-size:22px;"><span style="color:rgb(243,156,18);"><strong>Milestone quests </strong></span></span>
		</p>

		<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
			<br />
			One time - The adventure begins [5]    Description: Reach lvl 5 on your main class.  Rewards : 2x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (No Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,2x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (No Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> <br />
			One time - Newbie adventurer [10]     Description: Reach lvl 10 on your main class.  Rewards : 5x<a href="https://lineage.pmfun.com/data/img/etc_scroll_of_return_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Adventurer's Scroll Of Escape" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_scroll_of_return_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 1000x <a href="https://lineage.pmfun.com/data/img/etc_soulshot_none_for_rookie_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Soulshot: No Grade For Beginners" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_soulshot_none_for_rookie_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,500x <a href="https://lineage.pmfun.com/data/img/etc_spiritshot_none_for_rookie_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Spiritshot: No Grade For Beginners" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spiritshot_none_for_rookie_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 10x<a href="https://lineage.pmfun.com/data/img/etc_lesser_potion_red_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Lesser Healing Potion" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_lesser_potion_red_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			One time - Rookie adventurer [20]     Description: Reach lvl 20 on your main class.  Rewards : 3000 x<a href="https://lineage.pmfun.com/data/img/etc_spirit_bullet_blue_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Soulshot: D-grade" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spirit_bullet_blue_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 1500x <a href="https://lineage.pmfun.com/data/img/etc_spell_shot_blue_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Blessed Spiritshot: D-Grade" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spell_shot_blue_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> <br />
			One time - Experienced adventurer [30]   Description: Reach lvl 30 on your main class.  Rewards : 1 <a href="https://lineage.pmfun.com/data/img/etc_scroll_of_resurrection_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Gran Kain's Blessed Scroll Of Resurrection" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_scroll_of_resurrection_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,10x  <a href="https://lineage.pmfun.com/data/img/etc_potion_scarlet_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Healing Potion" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_potion_scarlet_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			One time - Skilled adventurer [40]  Description: Reach lvl 40 on your main class.  Rewards : 4000x <span> </span><a href="https://lineage.pmfun.com/data/img/etc_spirit_bullet_green_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Soulshot: C-grade" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spirit_bullet_green_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>  , 2000x<a href="https://lineage.pmfun.com/data/img/etc_spell_shot_green_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Blessed Spiritshot: C-Grade" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spell_shot_green_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> <br />
			One time - Seasoned adventurer [50]  Description: Reach lvl 50 on your main class.  Rewards : 3000x <span> </span><a href="https://lineage.pmfun.com/data/img/etc_spirit_bullet_red_i00.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Soulshot: B-grade" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spirit_bullet_red_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>  , 1500x<a href="https://lineage.pmfun.com/data/img/etc_spell_shot_red_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Blessed Spiritshot: B-Grade" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_spell_shot_red_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> <br />
			One time - Wise adventurer [60]  Description: Reach lvl 60 on your main class.  Rewards : 1x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="famebox.png" data-ratio="102.86" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,<br />
			One time - Master adventurer [70]  Description: Reach lvl 70 on your main class.  Rewards : 3x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="famebox.png" data-ratio="102.86" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			One time - Grandmaster adventurer [80]  Description: Reach lvl 80 on your main class.  Rewards : 5x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="famebox.png" data-ratio="102.86" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			One time - Legendary adventurer  [85]  Description: Reach lvl 85 on your main class.  Rewards : 10x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="famebox.png" data-ratio="102.86" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			 
		</p>

		<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
			<br />
			One time<span> </span><span>- </span>Coup de Grace  [30-85]              Description : Over-Hit 1000 monsters of lvl 30 and above.    Rewards<span> </span><span>: Executioner's potion, permanently increases drop chance by 5% , item goes in the quest inventory.</span><br />
			One time - Collector's Quest [30-85][spoiler]         Description : Use sweeper and find items on 1000 monsters of level 30 and above. Rewards: Scavengers'potion 5 % spoil rate ( but its a permanent effect , item goes to quest inventory)<br />
			One time - Overachiever [1-85]  Description : Complete a total of 3 class transfer quests .     Rewards : 4x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="famebox.png" data-ratio="102.86" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Good Times Ahead    .  Description : Participate in an Event .   Rewards: 2x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Play Hard, Win Big   . Description : Win an Event .  Rewards: 2x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			<br />
			Daily - A Gruesome end [20-25]    Description : Defeat 50 monsters in the ruins of Agony or Despair .      Rewards:   3x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (D-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>, 3x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (D-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,1x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Abandoned camp[25-30]    Description : Defeat 50 monsters in the Abandoned Camp .     Rewards:   3x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (D-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>, 3x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (D-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,1x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Under the shadow of giants [30-35]    Description : Defeat 50 monsters outside Cruma Tower .      Rewards:   3x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (D-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>, 3x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i01.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (D-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i01.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,1x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - What the Fungus ! [40-45]        Description : Defeat 100 monsters in the Sea of Spores   Rewards : 5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i02.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (C-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i02.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i02.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (C-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i02.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>  ,2x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - The source of water [45-50]    Description : Defeat 100 monsters in the Garden of Eva .      Rewards:  5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i02.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (C-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i02.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i02.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (C-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i02.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>  ,2x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Gravekeeper  [50-60]    Description : Defeat 100 monsters in the Cemetery .      Rewards:  5x<a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i03.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (B-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i03.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i03.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (B-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i03.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 3x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - The 17 Heroes [60-70]    Description : Defeat 200 monsters inside the Lair of Antharas .      Rewards: 5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i04.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (A-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i04.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i04.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (A-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i04.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> 3x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Watching eyes [70-75]    Description : Defeat 200 monsters in the Wall of Agros .      Rewards: 5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i04.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (A-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i04.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i04.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (A-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i04.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>  3x<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Lava at First Sight! [75-85]    Description : Defeat 500 monsters in the Forge of Gods .      Rewards: 5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> ,<a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/fogrewards.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="fogrewards.png" data-ratio="52.11" style="border-style:none;vertical-align:middle;height:auto;" width="71" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/fogrewards.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Eternal Slumber [75-85]    Description : Defeat 500 monsters in the Imperial Tomb .      Rewards:5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/itreward.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="itreward.png" data-ratio="54.29" style="border-style:none;vertical-align:middle;height:auto;" width="70" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/itreward.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Come for the Ritual, Stay for the Sacrifice [75-85]    Description : Defeat 500 monsters inside the Pagan Temple .      Rewards:5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/paganreward.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="paganreward.png" data-ratio="52.86" style="border-style:none;vertical-align:middle;height:auto;" width="70" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/paganreward.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Holy Orders, Unholy Deeds [75-85]    Description : Defeat 500 monsters inside the Monastery of Silence .   Rewards:5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/mosreward.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="mosreward.png" data-ratio="49.32" style="border-style:none;vertical-align:middle;height:auto;" width="73" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/mosreward.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Get me out of here! [75-85]    Description : Defeat 500 monsters in the Stakato Nest .    Rewards:5x <a href="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Mental Strength (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_mp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , 5x <a href="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="Elixir Of Life (S-Grade)" data-ratio="100.00" style="border-style:none;vertical-align:middle;height:auto;" width="32" data-src="https://lineage.pmfun.com/data/img/etc_super_hp_potion_i05.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a> , <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/stakatoreward.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="stakatoreward.png" data-ratio="55.07" style="border-style:none;vertical-align:middle;height:auto;" width="69" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/stakatoreward.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Two Tribes, One Headache [ 70 +] Description : defeat 500 monsters in varka . Rewards  Molars and coins. <img alt="item" data-ratio="100.00" style="height:auto;" width="32" data-src="https://l2j.ru/img/icons/etc_molar_white_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Daily - Two Tribes, One Headache [ 70 +] Description : defeat 500 monsters in Ketra . Rewards  Manes and coins.<img alt="item" data-ratio="100.00" style="height:auto;" width="32" data-src="https://l2j.ru/img/icons/etc_mane_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>
		</p>

		<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
			Monthly -Trial of the Champion .  Description: Participate in 30 Oly matches  Rewards: 3x <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="famebox.png" data-ratio="102.86" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a><br />
			Monthly - A Legend among legends     Description: Defeat 2 Epic raid bosses       Rewards:  3x  <img alt="famebox.png" data-ratio="102.86" style="height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> <br />
			Weekly - Killer of Giants   Description : Gather a total of 10 000 Raid points   Rewards<span> : 1 </span><img alt="famebox.png" data-ratio="102.86" style="height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/famebox.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /><br />
			<br />
			<span>Interlude + [Only available on Interlude +}<span> </span><span>:</span></span><br />
			Daily - Snow way out ! [55-65] Description Defeat 200 monsters in Frozen Labirynth.  Rewards black &amp; ice crystals. 20 <img alt="item" data-ratio="100.00" style="height:auto;" width="32" data-src="https://l2j.ru/img/icons/etc_gem_black_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> &amp; 40 <img alt="item" data-ratio="100.00" style="height:auto;" width="32" data-src="https://l2j.ru/img/icons/etc_broken_crystal_silver_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" />.<br />
			One-time -Prehistoric Times, Present Problems [76+] Defeat 5 Tyrannosaurus.  Rewards : Top 76 stone 1x <img alt="item" data-ratio="100.00" style="height:auto;" width="32" data-src="https://l2j.ru/img/icons/etc_mineral_unique_i03.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" />.<br />
			<br />
			Hellbound + <br />
			Daily - Crystal Clear [ 76+] .  Defeat 500 mobs in IOP  Rewards : Seeds of evil &amp; 1 <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>.<br />
			Daily -Three Towers, One Hot Mess .  Defeat 666 monsters in Hellbound  Rewards: 100 <img alt="item" data-ratio="100.00" style="height:auto;" width="32" data-src="https://l2j.ru/img/icons/etc_old_evil_book_i00.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /> , 1 <a href="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" rel="external nofollow" style="background-color:transparent;color:rgb(49,49,49);" title="Enlarge image"><img alt="dailycoin.png" data-ratio="105.71" style="border-style:none;vertical-align:middle;height:auto;" width="35" data-src="https://l2elixir.org/wp-content/themes/BL-PlayInera/assets/images/l2icons/dailycoin.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png" /></a>.
		</p>

		<p>
			<br />
			<br />
			 
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">174</guid><pubDate>Tue, 18 Aug 2026 23:12:57 +0000</pubDate></item><item><title><![CDATA[Rates & Changes x5]]></title><link>https://forum.l2elixir.org/topic/172-rates-changes-x5/</link><description><![CDATA[<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<img alt="Rates.png.4549be1746b0efb14efe06e3e1c8a030.png" class="ipsImage ipsImage_thumbnailed" data-fileid="191" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/Rates.png.4549be1746b0efb14efe06e3e1c8a030.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	EXP: 5x * { with bonuses , 4x base }<br>
	SP: 5x *{ with bonuses , 4x base }<br>
	Adena: 2x*<br>
	Seals: 2x*<br>
	Drop: 2x*<br>
	Spoil: 2x<br>
	Manor: 0.5x<br>
	<span style="color:rgb(241,196,15);">* players can select a bonus that increases these rates , more info about this below. If a Premium account is also active these rates increase even more .</span>
</p>

<p>
	Weight limit is x1.5<br>
	Fort &amp; Castle Epaulette drop rate: x1<br>
	Hellbound Lv. 0-6: ATOD x1 (Hellbound+ Chapter)<br>
	Hellbound Lv. 7-12: ATOD x2 (Hellbound+ Chapter)<br>
	Epilogue Dynasty quests: x1 (Hellbound+ Chapter)<br>
	Elements &amp; Enchants drop: x1<br>
	Cursed swords disabled at start<br>
	Sieges, TW &amp; Forts:  PENDING<br>
	Seven Signs: - Festival of Darkness disabled<br>
	Heroes PENDING<br>
	Oly 3v3 disabled<br>
	Oly HWID 1 per signup, 9 reg start<br>
	Oly tokens reduced by PENDING<br>
	Subclass quest choose Baium or Platinum tribe<br>
	CTRL + Left-click CP pots to activate auto use<br>
	Warpgate to Hellbound closed until Baylor dies (Hellbound+ Chapter)
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<img alt="Raids.png.ef6d4993990b798ca501443c971178ea.png" class="ipsImage ipsImage_thumbnailed" data-fileid="192" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/Raids.png.ef6d4993990b798ca501443c971178ea.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	Server will start with all grand raids dead.<br>
	Epic PvP Zones, randomly before spawn starts!
</p>

<p>
	Normal Raids: 12h (+6 hours random).
</p>

<p>
	Subclass raids, respawn 12h (+6 hours random).<br>
	Noblesse Barakiel 12h (+6 hours random).
</p>

<p>
	Anakim &amp; Lilith are static 24 hours respawn.
</p>

<p>
	Queen Ant: 24 hours (+2 hours random).<br>
	Core: 40 hours (+2 hours random).<br>
	Orfen: 32 hours (+2 hours random).<br>
	Zaken: PENDING
</p>

<p>
	Antharas <span>:</span>
</p>

<ul>
	<li>
		Respawn: 8 Days.
	</li>
	<li>
		Randomly spawns at 19:00 ~ 21:00
	</li>
	<li>
		Boosted to level 83 on Hellbound stage 7.
	</li>
</ul>

<p>
	Valakas <span>:</span>
</p>

<ul>
	<li>
		Respawn: 10 Days.
	</li>
	<li>
		Randomly spawns at 19:00 ~ 21:00
	</li>
</ul>

<p>
	Baium <span><span>:</span></span>
</p>

<ul>
	<li>
		Respawn: 5 Days.
	</li>
	<li>
		Randomly spawns at 21:00 ~ 23:00
	</li>
	<li>
		Boosted to level 83 on Hellbound stage 7.
	</li>
</ul>

<p>
	Frintezza <span>:</span>
</p>

<ul>
	<li>
		Respawn: 2 Days.
	</li>
	<li>
		Randomly spawns at 21:00 ~ 23:00
	</li>
</ul>

<p>
	 
</p>

<ul>
	<li>
		Instanced Zaken (Gracia Epilogue Chapter)<span style="display: none;"> </span><br>
		Zaken (Day): Monday, Wednesday, Friday at 6:30.<br>
		Zaken (Day): 9 players, LvL 55-65, 1hr max.<br>
		Zaken (Night): Wednesday at 6:30<br>
		Zaken (Night): 18-45 players, LvL 55-65, 6hr max.
	</li>
</ul>

<p>
	Tiat: Saturday at 6:30, 18-36 players, 2 hrs max. Boosted to level 85. (Gracia Final+ Chapter)
</p>

<p>
	Ekimus: 24h at 6:30, 18-27 players, 1hr max. (Gracia Final+ Chapter)
</p>

<p>
	Tully’s Workshop (Darion &amp; Tully): 12h (+2 hours Rnd). (Gracia Final+ Chapter)
</p>

<p>
	Tower of Naia (Beleth): 5 days, 18 min. &amp; 36 max. (Gracia Final+ Chapter)
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<img alt="morefeatures.png.617e8d14d42baaaa18553289d1fbdcd1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="193" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/morefeatures.png.617e8d14d42baaaa18553289d1fbdcd1.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	 
</p>

<p>
	<span>Client Limit: 2 <br>
	Offline shops enabled with no restrictions <br>
	Autolearn skills disabled. Players may learn skills via the Skills window (ALT+K)<br>
	Autoloot enabled and can be toggled on or off<br>
	XP freeze enabled and can be toggled on or off<br>
	<br>
	1st Class Transfer: Available for purchase with either Adena or iCoin<br>
	2nd Class Transfer: Available for purchase with either Adena or iCoin<br>
	3rd Class Transfer: Quest or iCoin at Hellbound+ Chapter.<br>
	3rd Class Transfer quest drop rate: x2</span>
</p>

<p>
	<span>Tiat &amp; Ekimus locked until Hellbound Stage 12 </span>(Gracia Final+ Chapter)<br>
	<span>Tiat &amp; Ekimus drops will be boosted retail x2 </span>(Gracia Final+ Chapter)
</p>

<p>
	<span>Buffs <span><span>:</span></span></span>
</p>

<ul>
	<li>
		<span>Adventurer Guide buffs are free, retail level limit removed.</span>
	</li>
	<li>
		<span>Duration for Normal buffs: retail.</span>
	</li>
	<li>
		<span>Buff Slots: retail.</span>
	</li>
	<li>
		<span>Summon buffs will remain on re-summoning &amp; on death while Noblesse blessing is applied! (Olympiad excluded)</span>
	</li>
	<li>
		<span>Pet buffs will be saved on relog but not during summon/unsummon.</span>
	</li>
</ul>

<p>
	 
</p>

<p>
	<span>Mail system enabled<br>
	Global shout (!) restricted until level 20<br>
	World Chat (=) restricted until level 20 (No limits for first day!)<br>
	Bellow Hellbound items are tradeable <span>: (Hellbound+ Chapter)</span></span>
</p>

<ul>
	<li>
		<span>Ancient Tome of the Demon</span>
	</li>
	<li>
		<span>Hidden First Page</span>
	</li>
	<li>
		<span>Hidden Second Page</span>
	</li>
	<li>
		<span>Demon Contract Fragment</span>
	</li>
</ul>

<p>
	<span>Shards of Evil from IoP cannot be exchanged. <span>(Hellbound+ Chapter)</span></span>
</p>

<p>
	<span>INERA Hub:</span>
</p>

<ul>
	<li>
		<span>Library</span>
	</li>
	<li>
		<span>Clan Recruitment System</span>
	</li>
	<li>
		<span>Options</span>
	</li>
	<li>
		<span>Services</span>
	</li>
</ul>

<p>
	<img alt="Image" data-loading="true" data-ratio="67.28" style="height:auto;" width="813" data-src="https://media.discordapp.net/attachments/1442940108264181913/1442940108541136896/ElixirHub.gif?ex=6a9dac32&amp;is=6a9c5ab2&amp;hm=c15859c816d18caa654264fb9c85f974f50763218725adb4f598cc7a6517d523&amp;=" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	Shift + Click Information on Monsters<br>
	<img alt="ezgif-6-431af0923383.gif.52d9e61c8b5e92c06f2fe7e4f80891ad.gif" data-ratio="72.43" style="height:auto;" width="428" data-src="https://forum.playinera.com/uploads/monthly_2023_03/ezgif-6-431af0923383.gif.52d9e61c8b5e92c06f2fe7e4f80891ad.gif" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	Party Matching Room Advertisement:<br>
	<img alt="ezgif.com-video-to-gif(5).gif.7d324b831a3e9e63d65de594595e7e89.gif" data-ratio="40.00" style="height:auto;" width="800" data-src="https://forum.playinera.com/uploads/monthly_2023_03/ezgif.com-video-to-gif(5).gif.7d324b831a3e9e63d65de594595e7e89.gif" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	Beauty shop : 
</p>

<ul>
	<li>
		Customize hair-style.
	</li>
	<li>
		Customize face.
	</li>
</ul>

<p>
	<br>
	<img alt="Oly.png.faa50a26f81e59975cc5cd684abf5797.png" class="ipsImage ipsImage_thumbnailed" data-fileid="200" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/Oly.png.faa50a26f81e59975cc5cd684abf5797.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	The Olympiad cycle registration will begin once 10 players achieve Noblesse status. Olympiad games will be held every PENDING as a special event with extended duration. Heroes and rankings will be announced 15 minutes after the Olympiad Games concludes. This change is designed to make the competition more enjoyable by reducing feeding and avoiding an entire month of nonstop camping. Olympiad rewards have been adjusted to reflect this change.<br>
	<br>
	<img alt="sieges.png.426182f4f421f9783d3803fe1a55e912.png" class="ipsImage ipsImage_thumbnailed" data-fileid="201" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/sieges.png.426182f4f421f9783d3803fe1a55e912.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	The first sieges will start on <span style="color:rgb(243,156,18);">--------</span>. The first Territory war will begin on <span style="color:rgb(243,156,18);">--------</span>. From this point forward the Territory Wars will take place every Saturday(Half Fame/Badges), while Sieges will be held every two weeks on Sundays, based on the Seven Signs status.<br>
	<br>
	<img alt="Premium.png.5c912c415621261bc337a3a4f6f35838.png" class="ipsImage ipsImage_thumbnailed" data-fileid="194" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/Premium.png.5c912c415621261bc337a3a4f6f35838.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	Premium now lasts forever , buy it once own it forever.
</p>

<ul>
	<li>
		XP rate 15%
	</li>
	<li>
		Sp rate 15%
	</li>
	<li>
		Spoil rate 10%
	</li>
	<li>
		Drop rate 10%
	</li>
	<li>
		Speed in towns 250
	</li>
	<li>
		Extra weight 30 000
	</li>
	<li>
		Extra Inventory 15
	</li>
	<li>
		Extra warehouse 15
	</li>
	<li>
		Change your own title
	</li>
	<li>
		Beauty shop discount -30%
	</li>
	<li>
		Change nome color
	</li>
	<li>
		Fame per hour 6 
	</li>
</ul>

<p>
	<br>
	<img alt="interlude.png.381891e61bbd28d203dad495e6d828a0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="195" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/interlude.png.381891e61bbd28d203dad495e6d828a0.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	Duration : X until X to be decided<br>
	 
</p>

<ul>
	<li>
		Maximum level is set at 80 for main &amp; 80 for subclasses
	</li>
	<li>
		Kamael creation disabled.
	</li>
	<li>
		Kamalokas disabled.
	</li>
	<li>
		Cursed Weapons disabled.
	</li>
	<li>
		Vitality disabled.
	</li>
	<li>
		Elements disabled.
	</li>
	<li>
		Talismans and Shirts disabled.
	</li>
	<li>
		Isle Of Prayer disabled.
	</li>
	<li>
		Gracia areas disabled.
	</li>
	<li>
		Hellbound area disabled.
	</li>
	<li>
		Pailaka Quests disabled.
	</li>
	<li>
		Castle &amp; Fortress dungeons disabled.
	</li>
	<li>
		Knight's Epaulette disabled.
	</li>
	<li>
		Common items disabled:
	</li>
	<li>
		Sub-skills disabled.
	</li>
	<li>
		Transformations disabled.
	</li>
	<li>
		Attribute Quest disabled.
	</li>
	<li>
		Item Auction disabled.
	</li>
	<li>
		Improved Pets disabled.
	</li>
	<li>
		Mail system enabled.
	</li>
	<li>
		Retail Gracia Final skills fully implemented.
	</li>
	<li>
		Hall of Fame system, be the First and enjoy the fame / rewards!
	</li>
	<li>
		Daily quests and lifetime achievements system is enabled.
	</li>
	<li>
		Client Limit: 1+1<br>
		<span class="ipsEmoji">❌</span> No multiple PCs allowed!<br>
		<span class="ipsEmoji">⚔️</span> Olympiad &amp; Events: 1 client allowed.
	</li>
	<li>
		Soul crystals can only be upgraded to 13.
	</li>
</ul>

<p>
	<br>
	<img alt="hellbound.png.0469a55d117685f9d9d18bbdd2752424.png" class="ipsImage ipsImage_thumbnailed" data-fileid="196" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/hellbound.png.0469a55d117685f9d9d18bbdd2752424.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	Duration : X until X to be decided
</p>

<ul>
	<li>
		Kamael creation enabled.
	</li>
	<li>
		Transformations enabled.
	</li>
	<li>
		Attribute system enabled.
	</li>
	<li>
		Hunting zone : IOP enabled.
	</li>
	<li>
		Hunting zone : Hellbound enabled
	</li>
	<li>
		Talismans enabled.
	</li>
	<li>
		Soul crystals can be leveled up to 15.
	</li>
	<li>
		Cursed weapons enabled.
	</li>
	<li>
		Shirts enabled.
	</li>
	<li>
		Castle &amp; Fortress dungeons enabled.
	</li>
	<li>
		Wolf can now be upgraded to Great Wolf and Fenrir.
	</li>
	<li>
		Improved pets enabled.
	</li>
	<li>
		Sub-Skills enabled.
	</li>
</ul>

<p>
	<br>
	<img alt="1687996603_graciafi.png.6ce57af8d341f61248e8bf6be7440ec1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="197" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/1687996603_graciafi.png.6ce57af8d341f61248e8bf6be7440ec1.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	Duration : X until X to be decided
</p>

<ul>
	<li>
		Vitality system enabled.
	</li>
	<li>
		Kamaloka enabled.
	</li>
	<li>
		Luxury Hall now sells B grade.
	</li>
	<li>
		Fame system enabled.
	</li>
	<li>
		Pailaka enabled.
	</li>
	<li>
		Seed of Destruction enabled.
	</li>
	<li>
		Seed of Infinity enabled.
	</li>
</ul>

<p>
	<br>
	<br>
	<br>
	<img alt="795455607_graciapeilog.png.757caf2adc0e9a32212640616691f1fc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="198" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/795455607_graciapeilog.png.757caf2adc0e9a32212640616691f1fc.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	Duration : X until X to be decided
</p>

<ul>
	<li>
		Revamped hunting zones:
	</li>
</ul>

<ol>
	<li>
		Den of evil
	</li>
	<li>
		Stakato Nest
	</li>
	<li>
		Fields of Silence
	</li>
	<li>
		Fields of Whispers
	</li>
	<li>
		Forge of the Gods
	</li>
	<li>
		Primeval Isle
	</li>
	<li>
		Mithril Mines
	</li>
	<li>
		Crypts of Disgrace
	</li>
	<li>
		Giant's Cave<br>
		 
	</li>
</ol>

<ul>
	<li>
		Zaken is now an instance.
	</li>
	<li>
		Delusion Chamber enabled.
	</li>
	<li>
		Seven Signs quests enabled.
	</li>
</ul>

<p>
	<img alt="1973268797_qulchanges.png.974c378069c3608c4d2ff037a67dad08.png" class="ipsImage ipsImage_thumbnailed" data-fileid="199" data-ratio="10.00" style="height:auto;" width="500" data-src="https://forum.l2elixir.org/uploads/monthly_2026_09/1973268797_qulchanges.png.974c378069c3608c4d2ff037a67dad08.png" src="https://forum.l2elixir.org/applications/core/interface/js/spacer.png"><br>
	<br>
	<br>
	<span style="color:rgb(243,156,18);"><strong>Changes Related to the Early-Start Experience:</strong></span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To improve the early-game experience and provide players with more flexibility from the very beginning, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Newbie Guide ,Newbie Buffs &amp; Shadow Items</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Newbie Buffs will be available from Level 1</span></strong><span><span> </span>instead of Level 6.</span>
	</li>
	<li>
		<span>Starting NPCs such as<span> </span></span><strong><span>Nerupa (Elves), Vulkus (Orcs)</span></strong><span>, and others will be able to provide Newbie Buffs after acquiring the </span><strong><span>Blue Gemstone</span></strong><span>.</span>
	</li>
	<li>
		<strong><span>Newbie Shadow Items will be available from Level 1</span></strong><span><span> </span>instead of Level 6.</span>
	</li>
	<li>
		<span>A new option will allow players to<span> </span></span><strong><span>select individual Newbie Buffs</span></strong><span><span> </span>according to their needs. The existing predetermined buff scheme will remain available as well.</span>
	</li>
	<li>
		<span>The predetermined buff schemes do not account for hybrid classes, certain pets/servitors, or other specific setups. The new system gives players the freedom to configure their buffs as they prefer, providing a smoother and more flexible experience.</span>
	</li>
	<li>
		<span>Players will automatically receive<span> </span></span><strong><span>5 Newbie Coupons</span></strong><span><span> </span>when they first speak to the Newbie Guide. There is no longer a need to request them manually.</span>
	</li>
	<li>
		<span>If you complete the<span> </span></span><strong><span>Level 6 quest recommended by the Newbie Guide</span></strong><span>, you will receive<span> </span></span><strong><span>2 additional Newbie Coupons instead of shots</span></strong><span>.</span>
		<ul>
			<li>
				<span>These coupons can be exchanged for shots if needed.</span>
			</li>
			<li>
				<span>This change prevents class-specific mismatches, such as Orc Mystics previously receiving Spiritshots while still requiring Soulshots afterward.</span>
			</li>
		</ul>
	</li>
	<li>
		<strong><span>Newbie Coupons will now be stackable.</span></strong>
	</li>
	<li>
		<span>All Newbie Guide dialogue options will be consolidated into a single option:<span> </span></span><strong><span>Select Shadow Equipment</span></strong><span>.</span>
	</li>
	<li>
		<span>Newbie Coupons can also be exchanged for:</span>
		<ul>
			<li>
				<span>No-Grade weapon</span><span> </span>options such as spears and even shields
			</li>
			<li>
				<span>No-Grade Jewel Set</span>
			</li>
			<li>
				<span>No-Grade Armor Set</span>
			</li>
			<li>
				<span>No-Grade Shots</span>
			</li>
		</ul>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span style="font-size:16px;"><strong>Adventurer Buffs</strong></span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Adventurer Buffs will be available up to Level 86.</span></strong>
	</li>
	<li>
		<span>Players will always have access to these basic buffs throughout their progression.</span>
	</li>
	<li>
		<span>Starting from<span> </span></span><strong><span>Level 53</span></strong><span>, Adventurer Buffs will require<span> </span></span><strong><span>Adena</span></strong><span>.</span>
	</li>
	<li>
		<span>The cost will scale according to the player's level.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>D-Grade &amp; C-Grade Shadow Equipment and Shots</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Players will be able to exchange their<span> </span></span><strong><span>D-Grade and C-Grade Shadow Item Coupons</span></strong><span><span> </span>for corresponding<span> </span></span><strong><span>Shadow Armor and Shadow Jewels</span></strong><span>.</span>
	</li>
	<li>
		<span>Players can also exchange D-Grade and C-Grade Shadow Item Coupons for<span> </span></span><strong><span>D-Grade and C-Grade Shots</span></strong><span>.</span>
		<ul>
			<li>
				<span>These shots will be<span> </span></span><strong><span>untradeable</span></strong><span>.</span>
			</li>
			<li>
				<span>This provides players with an alternative source of shots during the early stages of the server, before crafters begin supplying them to the market.</span>
			</li>
		</ul>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="color:rgb(243,156,18);"><span style="font-size:16px;">Changes Related to Class Transfers:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To make class progression more accessible and less time-consuming, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Class Transfer Costs</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The cost of the<span> </span></span><strong><span>first class transfer</span></strong><span><span> </span>will be reduced from<span> </span></span><strong><span>50,000 Adena to 30,000 Adena</span></strong><span>.</span>
	</li>
	<li>
		<span>The cost of the<span> </span></span><strong><span>second class transfer</span></strong><span><span> </span>will be significantly reduced from<span> </span></span><strong><span>3,000,000 Adena to 600,000 Adena</span></strong><span>.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Simplified Second Class Transfer</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The<span> </span></span><strong><span>second class transfer process will be simplified</span></strong><span>.</span>
	</li>
	<li>
		<span>Players who choose to complete the second class transfer will only need to complete<span> </span></span><strong><span>one quest instead of the usual three</span></strong><span>.</span>
	</li>
	<li>
		<span>More specifically, only the<span> </span></span><strong><span>Level 39 quest</span></strong><span><span> </span>from the existing trio will be required.</span>
	</li>
	<li>
		<span>This approach is similar to the current system for<span> </span></span><strong><span>Kamael classes</span></strong><span>, which only require a single Level 39 quest for their second class transfer.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Class Transfer Achievement</span>
</h3>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Although the class transfer process will be significantly shorter and more affordable, players who enjoy completing the associated quests instead of unlocking them with adena will still have an incentive to do so.</span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>A new<span> </span></span><strong><span>achievement</span></strong><span><span> </span>will be introduced for completing<span> </span></span><strong><span>three class transfer quests</span></strong>.
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Level 35 &amp; Level 37 Class Transfer Quests</span>
</h3>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>With only the Level 39 quest being required for the second class transfer, the existing<span> </span></span><strong><span>Level 35 and Level 37 class transfer quests</span></strong><span><span> </span>would no longer be mandatory.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>The current proposal is to remove these quests from the required progression and replace their existing dialogue options with a message informing players that<span> </span></span><strong><span>only the Level 39 quest is required</span></strong><span><span> </span>for the second class transfer.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This would also help reduce unnecessary complexity and maintenance, as some of these quests are known to be problematic or buggy in certain situations and require significant development time to properly address.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<span style="color:rgb(243,156,18);"><span style="font-size:18px;"><strong><span>Blessings System </span></strong></span></span>
</p>

<p>
	Players can now select a Rate Enhancement Effect that increases one specific gameplay rate. The selected effect can be changed at any time, allowing players to adapt their bonus to better suit their current needs and playstyle.
</p>

<p>
	Available effects include:
</p>

<ul>
	<li>
		EXP Gain: +15%
	</li>
	<li>
		SP Gain: +15%
	</li>
	<li>
		Item Drop Rate: +20%
	</li>
	<li>
		Adena Gain: +20%
	</li>
	<li>
		Seal Gain: +20%
	</li>
</ul>

<p>
	These effects are shared among party members, creating an additional incentive to form parties with players who have different effects active. By combining different bonuses within a group, players can maximize their overall gains .
</p>

<p>
	Our goal with this system is to encourage players to party up, cooperate, and build stronger connections within the community. By making different effects valuable to the entire group, we hope to promote more active party formation and give players another reason to seek out and play alongside others
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Blacksmiths:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To improve the crafting system, reduce unnecessary material requirements, and create additional opportunities for the in-game economy, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Material Crafting</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Blacksmiths will be able to craft multiple quantities of materials using a single recipe.</span></strong>
	</li>
	<li>
		<span>For example, a player could craft<span> </span></span><strong><span>100 Coarse Bone Powder (CBP)</span></strong><span><span> </span>using<span> </span></span><strong><span>1,000 Bones and a single CBP Recipe</span></strong><span>.</span>
	</li>
	<li>
		<span>This represents a<span> </span></span><strong><span>100x crafting multiplier</span></strong><span>. However, the multiplier will vary depending on the material, with some materials having lower multipliers.</span>
	</li>
	<li>
		<span>This system will create a<span> </span></span><strong><span>consistent demand for material recipes</span></strong><span><span> </span>on the market.</span>
	</li>
	<li>
		<span>While this change may slightly reduce the profitability of certain crafting activities, it will create additional value for<span> </span></span><strong><span>Recipe sellers</span></strong><span>, ensuring that Adena continues to circulate within the community rather than leaving the economy.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>A-Grade Dual Swords</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The<span> </span></span><strong><span>Blacksmith of Mammon</span></strong><span><span> </span>will no longer require<span> </span></span><strong><span>Dual Stamps</span></strong><span><span> </span>to craft A-Grade Dual Swords.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>B-Grade Dual Swords</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Blacksmiths in<span> </span></span><strong><span>Aden and Rune</span></strong><span><span> </span>will no longer require<span> </span></span><strong><span>Stones of Purity</span></strong><span><span> </span>to craft B-Grade Dual Swords.</span>
	</li>
	<li>
		<span>Instead, they require </span><strong><span>C-Grade Crystals</span></strong><span>.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Removing Weapon SA</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The<span> </span></span><strong><span>Black Marketeer of Mammon</span></strong><span><span> </span>will now charge<span> </span></span><strong><span>Ancient Adena (AA)</span></strong><span><span> </span>when removing a weapon's Special Ability (SA).</span>
	</li>
	<li>
		<span>When removing an SA, the<span> </span></span><strong><span>Crystal used for the SA will be preserved</span></strong><span>, allowing players to reuse it.</span>
	</li>
	<li>
		<span>This feature will be available for<span> </span></span><strong><span>A-Grade and higher equipment only</span></strong><span>.</span>
	</li>
	<li>
		<span>The same functionality will also be available through the<span> </span></span><strong><span>Blacksmith of Mammon</span></strong><span>, as he is also capable of removing Special Abilities.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<span style="color:rgb(243,156,18);"><span style="font-size:16px;"><strong>Changes Related to Crafting :</strong></span></span><br>
	<br>
	<strong>Failing</strong> a craft will now give players crystals instead of nothing at all . The <strong>amount and quality</strong> of crystals is equivalent to the <strong>grade/type</strong> of gear. <br>
	This will increase the number of crystals on the server , reducing their price . Might be good for shots crafting , allowing easier transactions with the Luxury Hall Sellers .
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Fishing:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Fishing Skills &amp; POCF</span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Fishing Skills learned using Proof of Catching Fish (POCF) will now be shared across all subclasses.</span></strong>
	</li>
	<li>
		<span>Once a Fishing Skill is learned, it will remain permanently available to the character, regardless of the active subclass.</span>
	</li>
	<li>
		<span>The amount of<span> </span></span><strong><span>POCF required to learn Fishing Skills will be reduced by 90%</span></strong><span>.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>The goal of these changes is to encourage players to actually engage with the Fishing system rather than avoid it due to the high cost of acquiring its skills.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Shadow Items:</span></span>
</h2>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Shadow Items will no longer consume their remaining duration while the player is inside safe areas, such as towns.</span></strong>
	</li>
	<li>
		<span>This means that Shadow Items will effectively<span> </span></span><strong><span>pause their consumption while in safe zones</span></strong><span>.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This change addresses a common quality-of-life issue where players could equip a Shadow Weapon, set up a shop overnight, and return the next day to find that the weapon had expired despite not actively using it.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Treasure Keys:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To simplify the Treasure Chest system and increase the overall value and usefulness of Treasure Keys, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Universal Treasure Keys</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Treasure Keys will no longer have different grades.</span></strong>
	</li>
	<li>
		<span>All Treasure Keys will be replaced by a single universal item:<span> </span></span><strong><span>Deluxe Chest Key</span></strong><span>.</span>
	</li>
	<li>
		<span>The method of obtaining Treasure Keys will remain unchanged. The<span> </span></span><strong><span>same monsters will continue to drop them</span></strong><span>.</span>
	</li>
	<li>
		<span>A Deluxe Chest Key can now be used to open<span> </span></span><strong><span>any Treasure Chest within the player's level range</span></strong><span>, regardless of the chest's grade.</span>
	</li>
	<li>
		<span>The<span> </span></span><strong><span>Summon Treasure Key</span></strong><span><span> </span>skill will now generate the universal<span> </span></span><strong><span>Deluxe Chest Key</span></strong><span><span> </span>instead of grade-specific keys.</span>
	</li>
	<li>
		<span>The number of keys generated by the skill will remain<span> </span></span><strong><span>random</span></strong><span>, as it is currently.</span><br>
		<br>
		<span>This change is intended to make Treasure Keys<span> </span></span><strong><span>more valuable and useful throughout the entire leveling experience</span></strong><span>.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>A key obtained during the early stages of the game will no longer become obsolete as the player progresses. Instead, it can be saved and used later to open higher-level Treasure Chests, provided they are within the player's level range.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This creates additional flexibility and ensures that<span> </span></span><strong><span>Treasure Keys retain their value for a much longer period of time</span></strong><span>.</span>
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Pets:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To make the pet system more flexible, accessible, and useful across different classes, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Pet Skills &amp; Utility</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The following pets will now be able to<span> </span></span><strong><span>heal and recharge their master</span></strong><span>:</span>

		<ul>
			<li>
				<strong><span>Cougar</span></strong>
			</li>
			<li>
				<strong><span>Kookaburra</span></strong>
			</li>
			<li>
				<strong><span>Buffalo</span></strong>
			</li>
		</ul>
	</li>
	<li>
		<span>This change allows players to choose a pet based on either<span> </span></span><strong><span>personal preference and aesthetics</span></strong><span><span> </span>or how well it complements their class and playstyle.</span>
	</li>
	<li>
		<span>Previously, Kookaburras provided significantly more utility than the other two options, making them the obvious choice in many situations.</span>
	</li>
	<li>
		<span>With this change, all three pets will offer comparable utility, giving players more freedom when choosing their companion.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Pet Equipment Upgrades</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Pet Equipment can now be upgraded using Adena instead of Gems.</span></strong>
	</li>
	<li>
		<span>The overall financial penalty for upgrading equipment has also been significantly reduced.</span>
	</li>
	<li>
		<span>When upgrading a lower-tier item incrementally all the way to the highest-tier item, the total cost will now be only<span> </span></span><strong><span>5% higher than purchasing the highest-tier item directly</span></strong><span>.</span>
	</li>
	<li>
		<strong><span>Pet Jewels can now also be upgraded</span></strong><span>, providing additional flexibility when progressing your pet's equipment.</span><br>
		<br>
		<span>Players will now be able to<span> </span></span><strong><span>upgrade Baby Pet equipment all the way to the highest-tier full-grown Pet equipment without any progression barriers</span></strong><span>. Previously, equipment could not always be upgraded directly to the next class of gear, which made pet progression unnecessarily restrictive.</span>
	</li>
</ul>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="color:rgb(243,156,18);"><span style="font-size:16px;">Changes Related to Pailaka:</span></span>
</h2>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Pailaka quests will no longer automatically restore Vitality upon completion.</span></strong>
	</li>
	<li>
		<span>Instead, completing a Pailaka will reward the player with a<span> </span></span><strong><span>Revita-Pop</span></strong><span>, which can be consumed whenever the player chooses.</span>
	</li>
	<li>
		<span>This gives players greater control over when to use the Vitality recovery effect, allowing them to save it for a more beneficial moment.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Clan Eggs &amp; Reputation Boxes:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To simplify the Clan Reputation system and give Clan Eggs additional value, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Reputation Boxes</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Reputation Boxes will be removed from the game.</span></strong>
	</li>
	<li>
		<span>Instead,<span> </span></span><strong><span>Clan Eggs can now be consumed by the Clan Leader to obtain Clan Reputation Points</span></strong><span>.</span>
	</li>
	<li>
		<span>This removes the need for a separate custom item when the same functionality can be integrated directly into an existing game system.</span>
	</li>
</ul>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Lower-level Raid Bosses will remain worthwhile to farm, as excess Clan Eggs can now be converted directly into<span> </span></span><strong><span>Clan Reputation Points</span></strong><span>.<br>
		<br>
		In some cases, systems can become unnecessarily complicated when additional items are introduced to perform functions that could be handled more efficiently elsewhere.<span> </span></span><strong><span>Reputation Boxes are one such example</span></strong><span>, and this change is intended to simplify the overall system without reducing its functionality.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Overall, this change simplifies the system while ensuring that<span> </span></span><strong><span>Clan Eggs remain valuable throughout the game and that lower-level Raid Boss content continues to have a meaningful purpose</span></strong>
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Codexes:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<strong><span style="font-size:16px;">Discipline Codex</span></strong>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The<span> </span></span><strong><span>Discipline Codex will no longer have a chance to de-level a skill when changing its enchantment path</span></strong><span>.</span>
	</li>
	<li>
		<span>This change is intended to encourage players to<span> </span></span><strong><span>experiment with different enchantment options</span></strong><span><span> </span>without having to worry about losing progress or being penalized for changing their setup.</span>
	</li>
	<li>
		<span>Players will have greater freedom to test different paths and optimize their skills according to their class, build, or playstyle.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Oblivion Codex</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The<span> </span></span><strong><span>Oblivion Codex currently has very limited practical use</span></strong><span>, making it largely obsolete as an item.</span>
	</li>
	<li>
		<span>It will therefore receive an additional function while retaining its existing purpose.</span>
	</li>
	<li>
		<span>The Oblivion Codex can still be used in the<span> </span></span><strong><span>Skill Enchant window to decrease the level of an enchantment</span></strong><span>, should the player have a reason to do so.</span>
	</li>
	<li>
		<span>In addition, the Oblivion Codex will become a<span> </span></span><strong><span>consumable item available to Level 85 characters</span></strong><span>.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>When consumed:</span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The player's experience will be reduced by an amount equivalent to<span> </span></span><strong><span>50% of Level 85</span></strong><span>.</span>
	</li>
	<li>
		<span>The consumed Oblivion Codex will be transformed into a<span> </span></span><strong><span>Mastery Codex</span></strong><span>.</span>
	</li>
	<li>
		<span>Depending on the player's current experience, this may result in the character<span> </span></span><strong><span>losing a level</span></strong><span>.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Converting Excess Experience</span>
</h3>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This new function is primarily intended for characters who have reached<span> </span></span><strong><span>Level 85 with 100% experience</span></strong><span>, where normal experience progression is no longer particularly meaningful.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Instead of allowing excess experience to have no further value, players will be able to<span> </span></span><strong><span>convert that experience into Mastery Codexes</span></strong><span>.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This creates an additional progression option for Level 85 characters, while also giving the Oblivion Codex a meaningful purpose and making<span> </span></span><strong><span>experience and leveling remain relevant even after reaching the level cap</span></strong><span>.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);"><strong>Changes Related to Mail:</strong></span></span><br>
	<br>
	Players will be able to<span> </span><strong>open</strong><span> </span>and<span> </span><strong>read</strong><span> </span>mail from anywhere, but they will only be able to retrieve and send items while in designated<span> </span><strong>safe zones.</strong>
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Territory Wars:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span style="font-size:16px;"><strong>Territory Badges</strong></span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Territory Badges will no longer be region-specific.</span></strong>
	</li>
	<li>
		<span>All regional badges will be consolidated into a single universal item:<span> </span></span><strong><span>Territory Badge</span></strong><span>.</span>
	</li>
	<li>
		<span>These universal badges can be used at<span> </span></span><strong><span>any Territory Manager</span></strong><span>, regardless of where they were obtained.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Territory Manager Rewards</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The rewards offered by certain<span> </span></span><strong><span>Territory Managers</span></strong><span><span> </span>will be reviewed and adjusted to provide a more balanced and fair reward structure.</span>
	</li>
	<li>
		<span>Particular attention will be given to<span> </span></span><strong><span>territory-specific weapons.</span></strong>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Greater Freedom During Territory Wars</span>
</h3>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>By making Territory Badges universal, players will no longer need to focus exclusively on a single territory in order to make meaningful progress.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Players will be free to<span> </span></span><strong><span>participate in as many Territory Wars as they wish</span></strong><span>, allowing them to choose territories based on availability, strategy, or personal preference.This change also gives<span> </span></span><strong><span>every territory meaningful value</span></strong><span>, as badges obtained from any region can now be used at any Territory Manager.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to Hellbound:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To make the Hellbound progression more accessible while preserving the intended progression and mechanics, we will be introducing a<span> </span></span><strong><span>checkpoint system</span></strong><span>.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>The system allows players to skip certain sections of Hellbound once they have successfully reached those locations before. The goal is to reduce unnecessary repetition while still requiring players to experience and complete each section<span> </span></span><strong><span>at least once</span></strong><span>.</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Old Town Instance</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The chance of obtaining the<span> </span></span><strong><span>Evil Key</span></strong><span><span> </span>will be increased from<span> </span></span><strong><span>50% to 100%</span></strong><span>.</span>
	</li>
	<li>
		<span>This means that players will no longer be able to fail the instance due to the key not dropping.</span>
	</li>
	<li>
		<span>Once the instance has been completed and the party speaks with the<span> </span></span><strong><span>Moon Seal</span></strong><span>, all party members will receive a<span> </span></span><strong><span>Level 1 Pass</span></strong><span>.</span>
	</li>
	<li>
		<span>The Level 1 Pass will allow players to<span> </span></span><strong><span>skip the entire Village Instance</span></strong><span><span> </span>on subsequent runs and proceed directly to the<span> </span></span><strong><span>Base Tower</span></strong><span>.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Tower of Infinitum</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The first time a player and their party<span> </span></span><strong><span>teleport into the Tower of Infinitum</span></strong><span>, their Pass will be upgraded to<span> </span></span><strong><span>Level 2</span></strong><span>.</span>
	</li>
	<li>
		<span>A Level 2 Pass will allow players to skip the following sections on future runs:</span>
		<ul>
			<li>
				<span>Base Tower</span>
			</li>
			<li>
				<span>Labyrinth</span>
			</li>
			<li>
				<span>Hallway</span>
			</li>
		</ul>
	</li>
	<li>
		<span>Players will instead be able to<span> </span></span><strong><span>teleport directly to the entrance of the Tower of Infinitum</span></strong><span>.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Tully's Workshop</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Tully's Workshop will remain unchanged and follow the retail progression.</span></strong>
	</li>
	<li>
		<span>Completing<span> </span></span><strong><span>Mantra's Curiosity</span></strong><span><span> </span>will grant players access to this location.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Anomic Foundry</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The first time a player enters the<span> </span></span><strong><span>Anomic Foundry</span></strong><span>, they will receive a<span> </span></span><strong><span>Level 3 Pass</span></strong><span>.</span>
	</li>
	<li>
		<span>This Pass will allow players to<span> </span></span><strong><span>teleport directly to the Anomic Foundry</span></strong><span><span> </span>on future runs, skipping the Tully's Workshop section.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Beleth's Room</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The first time a player<span> </span></span><strong><span>defeats Epidos and teleports into Beleth's Room</span></strong><span>, they will receive a<span> </span></span><strong><span>Level 4 Pass</span></strong><span>.</span>
	</li>
	<li>
		<span>The Level 4 Pass will allow players to<span> </span></span><strong><span>teleport directly to the Mutated Elpy Room</span></strong><span><span> </span>on subsequent runs.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Using the Checkpoints</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>To use these checkpoints, players will need to present the appropriate<span> </span></span><strong><span>Pass to NPC Deltuva</span></strong><span>.</span>
	</li>
	<li>
		<span>Each Pass represents a previously completed stage of the Hellbound progression and allows the player to bypass the corresponding sections.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Making Hellbound More Accessible</span>
</h3>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>We believe this checkpoint system will provide a significantly more enjoyable Hellbound experience, particularly because reaching these locations through the original retail progression can be extremely time-consuming.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Hellbound contains some of the most interesting mechanics, encounters, and concepts in the game. Our goal is not to remove the progression entirely, but rather to<span> </span></span><strong><span>reward players for having already completed it once</span></strong><span>.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Once players have successfully reached a specific location, they should not be required to repeatedly go through the same lengthy progression every time they want to return.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This system preserves the initial Hellbound journey while making subsequent runs<span> </span></span><strong><span>faster, more accessible, and more focused on the actual content players want to experience</span></strong><span>.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Changes Related to the Isle of Prayer:</span></span>
</h2>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>To make the Isle of Prayer progression more accessible, reduce unnecessary repetition, and create additional opportunities for player interaction and trading, the following changes will be implemented:</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Dark Manor Quest</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Completing the<span> </span></span><strong><span>Dark Manor Quest</span></strong><span><span> </span>will now reward players with a<span> </span></span><strong><span>Contaminated Cluster</span></strong><span>.</span>
	</li>
	<li>
		<span>When used, the Contaminated Cluster will spawn a<span> </span></span><strong><span>Contaminated Crystal</span></strong><span>.</span>
	</li>
	<li>
		<span>The item will have a<span> </span></span><strong><span>24-hour cooldown</span></strong><span>.</span>
	</li>
	<li>
		<span>This means that the Dark Manor Quest only needs to be completed<span> </span></span><strong><span>once</span></strong><span>. Afterward, players will have a recurring method of obtaining Contaminated Crystals without having to repeat the entire quest.</span>
	</li>
</ul>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Dragon Scales &amp; Dragon Claws</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Dragon Scales and Dragon Claws will no longer be consumed when used.</span></strong>
	</li>
	<li>
		<span>Once obtained, these items will remain permanently in the player's inventory.</span>
	</li>
	<li>
		<span>They will instead have a<span> </span></span><strong><span>30-second cooldown</span></strong><span><span> </span>between uses.</span>
	</li>
	<li>
		<span>If the items are not successfully used within the required timeframe, the party will need to wait an additional<span> </span></span><strong><span>30 seconds</span></strong><span><span> </span>before attempting the process again.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This change removes the need to repeatedly obtain the same items while still preserving the intended timing and mechanics of the encounter.</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Secret Race Keys</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Secret Race Keys will follow the same principle.</span></strong>
	</li>
	<li>
		<span>Players will only need to complete the corresponding challenge<span> </span></span><strong><span>once</span></strong><span>.</span>
	</li>
	<li>
		<span>Upon completion, they will receive a key with<span> </span></span><strong><span>unlimited uses</span></strong><span>.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This removes unnecessary repetition while preserving the original challenge required to unlock the content.</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Lahm</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Lahm will now occasionally spawn on the floating Isle of Parnassus.</span></strong>
	</li>
	<li>
		<span>This removes the need to form a party and enter the<span> </span></span><strong><span>Crystal Caverns instance</span></strong><span><span> </span>every time players need to interact with him.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>This change is intended to make accessing Lahm more convenient, particularly for players who are only interested in completing an exchange rather than running the entire instance.</span>
</p>

<h4 style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Dynasty Part Exchange</span>
</h4>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Lahm will also offer a significantly improved exchange rate for<span> </span></span><strong><span>Dynasty Parts</span></strong><span>:</span>
</p>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Players will receive<span> </span></span><strong><span>9 Dynasty Parts instead of 2</span></strong><span>, representing a<span> </span></span><strong><span>4.5× increase</span></strong><span>.</span>
	</li>
	<li>
		<span>The required number of Seeds will also increase proportionally by<span> </span></span><strong><span>4.5×</span></strong><span>.</span>
	</li>
	<li>
		<span>The required amount of<span> </span></span><strong><span>White Seeds and Black Seeds will remain unchanged at 1×</span></strong><span>.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>In practical terms, this means players will require significantly fewer White and Black Seeds to obtain Dynasty Parts.</span>
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>For example, if an exchange previously required<span> </span></span><strong><span>9 White or Black Seeds</span></strong><span>, the equivalent exchange will now require only<span> </span></span><strong><span>2</span></strong><span>.</span>
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Crystal Trading</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Contaminated, Red, Clear, and Blue Crystals will now be tradable between players.</span></strong>
	</li>
	<li>
		<span>This change will provide a small but meaningful boost to the player-driven marketplace.</span>
	</li>
	<li>
		<span>It will also create additional opportunities for<span> </span></span><strong><span>trading, resource sharing, and economic interaction</span></strong><span><span> </span>between players.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span>Overall, these changes are intended to reduce unnecessary repetition while maintaining the core Isle of Prayer mechanics and giving players more flexibility in how they obtain and exchange its resources.</span>
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Tower of Insolence Changes:</span></span>
</h2>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Dimensional Vortexes</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Red, Blue, and Green Dimensional Stones</span></strong><span><span> </span>will no longer drop from monsters.</span>
	</li>
	<li>
		<span>Instead, players will receive the corresponding Dimensional Stones when they<span> </span></span><strong><span>first speak to the NPCs located near the Dimensional Vortexes</span></strong><span><span> </span>on<span> </span></span><strong><span>Tower of Insolence Floors 1, 5, and 10</span></strong><span>.</span>
	</li>
	<li>
		<span>Dimensional Stones will<span> </span></span><strong><span>no longer be consumed when teleporting between Dimensional Vortexes</span></strong><span>.</span>
	</li>
	<li>
		<span>The Dimensional Vortexes were previously underused. With this change, they will effectively serve as<span> </span></span><strong><span>checkpoints</span></strong><span>, making it easier for players without<span> </span></span><strong><span>Noblesse</span></strong><span><span> </span>to travel between different sections of the Tower of Insolence.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	 
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Elixir Related Changes:</span></span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>HP and MP elixirs no longer share a cooldown</span></strong><span>, allowing them to be used independently.</span>
	</li>
	<li>
		<strong><span>All elixir recipes can now be purchased from Trader Wensley</span></strong><span>, located in the Underground Shopping Area of the Ivory Tower.</span>
	</li>
	<li>
		<strong><span>We hope these changes will make elixirs a more valuable and sought-after commodity</span></strong><span>, further encouraging player-to-player trading and contributing to a stronger server economy.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<strong><span>These changes may also help bring Common Craft back into use</span></strong><span>, giving players a reason to engage with a system that has seen very little use until now.</span><br>
	 
</p>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Over-Hit Changes:</span></span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<strong><span>Over-Hit</span></strong><span><span> </span>will now grant up to<span> </span></span><strong><span>50% more EXP</span></strong><span>, rewarding skilled players and making those intense 1v1 encounters with monsters even more rewarding.</span>
	</li>
	<li>
		<strong><span>Over-Hit</span></strong><span><span> </span>now has a<span> </span></span><strong><span>3-second cooldown</span></strong><span>, preventing the bonus from being repeatedly triggered or amplified by AoE skills.</span>
	</li>
</ul>

<p>
	 
</p>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">Clan Hall / Fort / Castle Changes:</span></span>
</h2>

<h3 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span>Support Buffs</span>
</h3>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>Every<span> </span></span><strong><span>Clan Hall, Fort, and Castle</span></strong><span><span> </span>will now always have the<span> </span></span><strong><span>maximum-level Support Magic</span></strong><span><span> </span>function available.</span>
	</li>
	<li>
		<span>Buffs obtained from these residences will now last<span> </span></span><strong><span>40 minutes</span></strong><span>, increased from the previous<span> </span></span><strong><span>20 minutes</span></strong><span>.</span>
	</li>
</ul>

<h2 style="background-color:rgb(251,251,251);color:rgb(79,79,79);">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);">EXP Bonus Zone Changes:</span></span>
</h2>

<ul style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<li>
		<span>The EXP/SP bonus has been reduced from<span> </span></span><strong><span>30% to 10%</span></strong><span>.</span>
	</li>
	<li>
		<span>Bonus Zones will now provide a<span> </span></span><strong><span>10% increase to EXP, SP, and Adena</span></strong><span><span> </span>earned while inside the zone.</span>
	</li>
	<li>
		<span>The list of<span> </span></span><strong><span>EXP Bonus Zones</span></strong><span><span> </span>will also be expanded to cover a wider range of levels.</span>
	</li>
</ul>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<br>
	<span style="color:rgb(243,156,18);"><span style="font-size:16px;"><strong>Common items :</strong></span></span><br>
	<strong>Common items </strong>disabled until Gracia Final+ Chapter .They were created as a<strong> catching up mechanic</strong> but here everybody starts as the same time , so their function is not needed . They are also interfere with the crafting system since they provide almost so much value for little to no risk , making crafting some equipment obsolete.
</p>

<p style="background-color:rgb(251,251,251);color:rgb(79,79,79);font-size:14px;">
	<span style="font-size:16px;"><span style="color:rgb(243,156,18);"><strong>Infinity weapons Changes :</strong></span></span>
</p>

<ul>
	<li style="background-color: rgb(251, 251, 251); color: rgb(79, 79, 79); font-size: 14px;">
		<strong>Stats according to the Chapter Chronicle</strong>
	</li>
</ul>
]]></description><guid isPermaLink="false">172</guid><pubDate>Tue, 18 Aug 2026 23:08:54 +0000</pubDate></item></channel></rss>
